Vessel
This was an experimental project focused on familiarizing myself with zbrush again and its sculpting tools. I modeled the character entirely from scratch. To push it slightly further I explored styleframe renders with lighting and composition, turning the model into a more complete visual study.
Programs Used: Zbrush, Substance Painter, Cinema 4D, Octane Render, and After Effects (comping)
PROCESS/BEHIND THE SCENES
Turntable of the character model that I modeled
Here I show my short sculpting process and how the model came to be